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1
votes
Fixed

[Camera] [GLES3] Camera with higher depth blocks rendering of deeper cam...

Android

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Sep 02, 2016

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Version/s: 5.3.6p4

To reproduce: 1) Open attached project 2) Make sure OpenGLES3 is enforced 3) Build and run on device or on 5.5+ game window preview ... Read more

0
votes
Fixed

GPU instancing is not working with procedurally generated meshes

Graphics - General

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Sep 02, 2016

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Version/s: 5.4.0p3

Reproduction steps: 1. Open the project 2. Open the only scene 3. Play the scene 4. Open the Frame Debugger 5. Notice that meshes ar... Read more

0
votes
Fixed

Scene GetRootGameObjects returns only destination scene root objects aft...

--

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Sep 02, 2016

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Version/s: 5.5.0b2

Steps to reproduce: (or watch the video) 1. Open attached project. (SceneManager.zip) 2. Open scene: menu 3. Press play. 4. Press:... Read more

0
votes
Not Reproducible

Missing depthSlice parameter in CommandBuffer.SetRenderTarget

Graphics - General

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Sep 02, 2016

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Version/s: 5.5.0a6

CommandBuffer.SetRenderTarget scripting API is missing a depthSlice parameter. Graphics.SetRenderTarget has it, but there's no equiv... Read more

0
votes
Won't Fix

Imported fbx animation has distorted rotate animation in play mode but n...

Animation

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Sep 02, 2016

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Version/s: 5.4.0f3

Repro steps: 1. Open "AnimationError.zip" project 2. Load "Test" scene 3. Enter play mode In play mode you can observe that sword r... Read more

0
votes
By Design

"Object reference not set to an instance of an object" is being printed ...

Android

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Sep 02, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1) Open user's attached project 2) Open "test" scene 3) Make sure main camera has "test" script attached 4) Buil... Read more

3
votes
Fixed

[iOS] UnityEngine.Apple.ReplayKit.APIAvailable returns 'true' on unsuppo...

iOS

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Sep 01, 2016

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Version/s: 5.4.0f3

ReplayKit is supported on newer devices (iPhone 5S and later), running at least iOS 9. However, on devices that don't support Replay... Read more

0
votes
Fixed

Non matching Profiler.EndSample (BeginSample and EndSample count must ma...

Profiling

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Sep 01, 2016

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Version/s: 5.5.0b1, 2018.2.0a6

Steps to reproduce: 1. Create new project 2. Open profiler 3. Enable "Profiler Editor" 4. Enable "Record" 5. Enable "Deep prof... Read more

0
votes
Fixed

GC allocation for each editor frame when moving scene view

Scene/Game View

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Sep 01, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1. Create new project 2. Open profiler and enable "profile editor" 3,. Rotate or pan scene view and notice that... Read more

0
votes
Fixed

[Anim] Can edit Read-Only FBX clip in dopesheet

Animation

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Sep 01, 2016

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Version/s:

Can edit Read-Only FBX clip in dopesheet in this specific workflow. This should not be possible. repo: -drop attached fbx into proj... Read more

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