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[iOS] NotificationServices.RegisterForNotifications does not return the ...
When using NotificationServices.RegisterForNotifications to receive the device token from Apple Push Service, the value returned by ... Read more
[AW] Can't see rotation interpolation mode in read-only clip.
Changeset: c80299e8de9ccbacf538117b6195abada4354101 Branch: 5.5/animation/dev Read more
[DrawMeshInstancedAPI] Instanced objects blink when resizing Game view tab
DrawMeshInstancedAPI] Instanced objects blink when resizing Game view tab Steps to repro: 1. Open Unity; 2. Open attached project ... Read more
FileNotFoundException on 2nd build
-e: when building a 2nd time into the same folder it fails with FileNotFoundException --no repro with 5.5.0b2 -repro: --create new... Read more
Active obstacle causes navmesh agent spawn point to be set as destination
Steps to reproduce: 1. Open attached project 2. Open scene "GrassShadow" 3. Select "Obstacle" GO and notice that NavMesh Obstacle i... Read more
Calling NetworkConnection.Disconnect in OnServerConnect fails to send in...
Steps to reproduce: 1. open attached project 2. open scene Main 3. enter play mode 4. start host Expected: disconnects player witho... Read more
Shader no longer compiles with internal error
The shader PkFxDepthCopy no longer compiles for GLES3, Metal and OpenGLCore (and vulkan, apparently) after switching from Unity 5.4 ... Read more
NetworkConnection.Disconnect() does not remove connection from NetworkSe...
Steps to reproduce: 1. open attached project 2. build and run 3instances 3. host with one and connect as client with others 4. disco... Read more
Shader does not show up on iOS 10 GLES3
1. Open my attached project 2. Make sure OpenGLES3 is selected as graphics API 3. Build & deploy to iOS10 device. Expected result:... Read more
SceneSet stored in memory becomes a null after EditorSceneManager.OpenSc...
Steps to reproduce: 1. Open attached project. 2. Execute menu item: BUG/Show Bug 3. Inspect console Expected result: No null is pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time