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gree/unity-webview sample crashes when using .NET 4.6
Reproduction steps:1. Download user's project and open in Unity2. Open "Sample" scene3. Enter Play mode Actual: editor crashesExpect... Read more
2D polygon collider bounds are not updating when texture is changed
How to reproduce:1. Open "986540Repro" project2. Enter "TerrainTest" scene3. Enter play mode4. With left mouse button click on the g... Read more
[macOS] Crash/freeze when calling ReadPixels with undefined (?) source Rect
Reproduction steps:1. Open the attached project.2. Open the "sec" scene.3. Make sure both the Scene and Game view are visible at the... Read more
Changing property to incompatible type in Shader Graph Editor breaks the...
To reproduce:1. Open user's attached project2. Open scene "BonusMaterials"3. Select Cube and edit its "Beachball" shader4. Navigate ... Read more
[Metal][IntelGPU] Shadowy artefact is shown on the surface of the big ga...
Steps to repro: 1. Open attached project and 't1' scene on Mac with integrated Intel Iris GPU;2. Observe the Game view window. or 1.... Read more
Shader Graph - Window breaks after opening dropdown for inline UV slot
After opening the dropdown menu of an inline UV slot (which comes attached to any node with a UV input) the Shader Graph window brea... Read more
Weighted keyframes are not properly evaluated in the particle system
Weighted keyframes are not properly evaluated in the particle system. Repro:- Open project in attachment.- Open scene 'WeightedParti... Read more
[iOS] Shadows fail to render using A6 or older OpenGLES2 devices
Reproduction steps:1. Open the attached project.2. Makew sure graphics API is set to OpenGLES22. Build it to iPhone 5 or older iOS d... Read more
UI Child button changes size upon spawning
To reproduce:1) Open attached project and "StartScene"2) Play it3) Start the game at any difficulty4) Using WASD, walk to the leftmo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping