Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0b7
Issue ID
843280
Regression
Yes
[OcclusionCulling] Editor crashes after occlusion culling baking is finished
Steps to reproduce:
1. Open provided project
2. Open Assets/Scenes/Classic_E01_F01/Classic_E01_F01.unity
3. Open Window/Occlusion Culling
4. Switch to Bake tab in Occlusion Culling window
5. Set "Smallest Occluder = 2", "Smallest Hole = 0.5", "Backface Threshold = 50"
6. Press "Bake" button
=> After baking is done observe that the editor crashes. No bug-reporter pops up. Only a windows message "Unity Editor has stopped working"
Reproduced with: 5.5.0b6, 5.5.0b10
Not reproducible: 5.4.2f1, 5.5.0b5
Regression introduced in 5.5.0b6
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
MatCri
Sep 11, 2018 22:51
Never happened to me until I updated to Unity 2018.
Now it happens everytime when I try to see the the Scene tab while Occlusion Culling tab is active.
Seeing the Scene tab while Occlusion Culling is not active or seeing Occlusion Culling tab while no in the Scene Tab doesn't trigger the crash.