Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0b7
Issue ID
843280
Regression
Yes
[OcclusionCulling] Editor crashes after occlusion culling baking is finished
Steps to reproduce:
1. Open provided project
2. Open Assets/Scenes/Classic_E01_F01/Classic_E01_F01.unity
3. Open Window/Occlusion Culling
4. Switch to Bake tab in Occlusion Culling window
5. Set "Smallest Occluder = 2", "Smallest Hole = 0.5", "Backface Threshold = 50"
6. Press "Bake" button
=> After baking is done observe that the editor crashes. No bug-reporter pops up. Only a windows message "Unity Editor has stopped working"
Reproduced with: 5.5.0b6, 5.5.0b10
Not reproducible: 5.4.2f1, 5.5.0b5
Regression introduced in 5.5.0b6
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Context menu actions (Collapse All, Expand All, Enable All, Disable All, Remove All, Reset All) do nothing in Volume component
- [Android] Audio volume decreases when returning to the app during screen recording
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders
- ”Last item reached” warning is thrown when no search results are found in UI Toolkit Layout Debugger
- UI Elements overlap in the Shortcuts window when docked and resized to a smaller window size
MatCri
Sep 11, 2018 22:51
Never happened to me until I updated to Unity 2018.
Now it happens everytime when I try to see the the Scene tab while Occlusion Culling tab is active.
Seeing the Scene tab while Occlusion Culling is not active or seeing Occlusion Culling tab while no in the Scene Tab doesn't trigger the crash.