Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0b7
Issue ID
843280
Regression
Yes
[OcclusionCulling] Editor crashes after occlusion culling baking is finished
Steps to reproduce:
1. Open provided project
2. Open Assets/Scenes/Classic_E01_F01/Classic_E01_F01.unity
3. Open Window/Occlusion Culling
4. Switch to Bake tab in Occlusion Culling window
5. Set "Smallest Occluder = 2", "Smallest Hole = 0.5", "Backface Threshold = 50"
6. Press "Bake" button
=> After baking is done observe that the editor crashes. No bug-reporter pops up. Only a windows message "Unity Editor has stopped working"
Reproduced with: 5.5.0b6, 5.5.0b10
Not reproducible: 5.4.2f1, 5.5.0b5
Regression introduced in 5.5.0b6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
- IL2CPP Player crash on memset in VCRUNTIME140D when selecting UI GameObject
- [BiRP] GetScriptableCullingParameters() uses the wrong projection matrix when rendering two forward+ passes in XR
MatCri
Sep 11, 2018 22:51
Never happened to me until I updated to Unity 2018.
Now it happens everytime when I try to see the the Scene tab while Occlusion Culling tab is active.
Seeing the Scene tab while Occlusion Culling is not active or seeing Occlusion Culling tab while no in the Scene Tab doesn't trigger the crash.