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0
votes
Won't Fix

Label != "" error on every startup

Asset - Database

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Oct 21, 2016

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Version/s: 5.4.1p4

To reproduce: 1. Open the attached project. 2. Observe the Console window. Results: (error in the console) label != "" UnityEdito... Read more

0
votes
Fixed

[VR] FOV does not revert back to previously set, Non-VR FOV

VR

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Oct 21, 2016

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Version/s: 5.6.0a1

Trunk PR: https://ono.unity3d.com/unity/unity/pull-request/38246/_/vr/restore-of-non-vr-fov Read more

0
votes
Won't Fix

VSCode is not showing C# errors when project has some standard assets sc...

CodeEditors

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Oct 21, 2016

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Version/s: 5.5.0b7

Steps to reproduce: *with attached project* 1. Open attached project "vscode_bug.zip" 2. Open Edit -> Preferences and set Visual St... Read more

0
votes
Fixed

Can't change shadow cascade split ratios

Shadows/Lights

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Oct 21, 2016

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Version/s: 5.5.0b8

Steps to reproduce a bug: 1. Open the attached project; 2. Go to the Edit->Project Settings->Quality; 3. In the Inspector, observe t... Read more

1
votes
Fixed

[Android] Application crashes when a video on renderTexture is played (S...

Android

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Oct 21, 2016

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Version/s: 5.4.1f1

Reproduction steps: 1) Download attached project 2) Build and run on the Android device 3) Press "Play" button 4) If application did... Read more

0
votes
Fixed

Builds containing character ';' do not run

Windows Standalone

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Oct 21, 2016

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Version/s: 5.5.0b9

Steps to reproduce: 1. Create a New project 2. File > Build & Run > Build And Run 3. Give any name that contains character ";", for ... Read more

1
votes
By Design

[WSA][UWP] text indicator is locked at the end of text in UI.InputField ...

Windows Store Apps

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Oct 21, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project 2. Build for WSA UWP 3. Deploy on Windows Phone 10 mobile device 4. Tap on InputField a... Read more

0
votes
Fixed

[Deferred] RenderDeferred.DefaultReflection pass is done when default re...

Camera

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Oct 21, 2016

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Version/s: 5.5.0b3

When using deferred shading and no "global/default" reflection probe, the deferred reflections fullscreen pass for it is still done.... Read more

0
votes
Not Reproducible

[Linux Editor] Prefabs dragged across the Scene are offset from the mous...

Linux

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Oct 21, 2016

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Version/s: 5.5.0xb5

Prefabs that are dragged from Assets folder to be placed in the Scene, are offset from the mouse cursor, depending on how far the cu... Read more

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