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Label != "" error on every startup
To reproduce: 1. Open the attached project. 2. Observe the Console window. Results: (error in the console) label != "" UnityEdito... Read more
[VR] FOV does not revert back to previously set, Non-VR FOV
Trunk PR: https://ono.unity3d.com/unity/unity/pull-request/38246/_/vr/restore-of-non-vr-fov Read more
VSCode is not showing C# errors when project has some standard assets sc...
Steps to reproduce: *with attached project* 1. Open attached project "vscode_bug.zip" 2. Open Edit -> Preferences and set Visual St... Read more
Can't change shadow cascade split ratios
Steps to reproduce a bug: 1. Open the attached project; 2. Go to the Edit->Project Settings->Quality; 3. In the Inspector, observe t... Read more
[Android] Application crashes when a video on renderTexture is played (S...
Reproduction steps: 1) Download attached project 2) Build and run on the Android device 3) Press "Play" button 4) If application did... Read more
Builds containing character ';' do not run
Steps to reproduce: 1. Create a New project 2. File > Build & Run > Build And Run 3. Give any name that contains character ";", for ... Read more
[WSA][UWP] text indicator is locked at the end of text in UI.InputField ...
Steps to reproduce: 1. Open attached project 2. Build for WSA UWP 3. Deploy on Windows Phone 10 mobile device 4. Tap on InputField a... Read more
[Deferred] RenderDeferred.DefaultReflection pass is done when default re...
When using deferred shading and no "global/default" reflection probe, the deferred reflections fullscreen pass for it is still done.... Read more
[Linux Editor] Prefabs dragged across the Scene are offset from the mous...
Prefabs that are dragged from Assets folder to be placed in the Scene, are offset from the mouse cursor, depending on how far the cu... Read more
All about bugs
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