Search Issue Tracker
CurrentAnimatorClipInfo Weight value doesn't decrease if a Clip is not c...
How to reproduce:1. Open the attached project "AnimationWeight754624.zip"2. Open and Play Test scene3. The game should pause itself ... Read more
MonoDevelop 5.9.6 new saved file opens with "��u" symbols instead of its...
To reproduce:1. Create new project2. Create new script file, save it3. Open that new file in MonoDevelop 5.9.6 (as installed with Un... Read more
Scrubbing or reviewing animation created with 5.3 in the Animation windo...
How to reproduce:1. Open the attached project "animationBug.zip"2. Open "test" scene3. Select Cube (be sure that its Z rotation is 0... Read more
Normal maps within procedural materials are suffering from very poor com...
Steps to reproduce: 1. Open project "754556.zip"2. Open scene "ExampleScene"3. In Game view, notice noise present on the wing of the... Read more
[ComputeBuffer] .mdb with .dll causes Compute Buffer to become unbound
Steps to reproduce:1. Open the attached project2. In the Project view, drop the Shader 'ReadBuffer' onto 'Material'3. Drop 'Material... Read more
[ComputeShader] Compute Shader mesh generating artifacts when with NVIDI...
To reproduce the issue:1. Open the "Unity Project" Project user have attached2. Open "Test" scene3. Run scene4. Victim GameObject sh... Read more
Android 5.0 after building a project touch position is only recorded dur...
Reproduction steps:1) Build attached project using unity 5.3.0p1 and run it on android 5.0 device.2) Do not touch splash screen, onc... Read more
[RenderTexture] Render Texture gets gradually darker
To reproduce:1. Run attached project2. Select the "testScript" GameObject, on this you can see that each "Center Camera Target" gets... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved