Search Issue Tracker
Editor crashes on mono_traverse_object_internal when exiting Play Mode w...
How to reproduce: 1. Open the attached project ('TestCsoundCrashOnExit.zip') 2. Open the 'BasicTest' Scene 3. Enter Play Mode 4. Exi... Read more
[WebGL] Third party plugin's Shapes.Polygon component has visual artifac...
How to reproduce: 1. Open the attached project Scene labeled "RenderingBug3" 2. Enter the Play Mode 3. Resize the Game View 4. Inspe... Read more
[HDRP] Area Lights are incorrectly culled in Reflections when zoomed in/...
How to reproduce: 1. Open the attached "AreaLightCulled.zip" project 2. Open the "HDRPShowcasePictures" Scene 3. Move around the Sce... Read more
Arrays apply data changes immediately which prevents DelayedEditor from ...
Reproduction steps: 1. Open the attached project "case_1307386-ArrayInspectorBug.zip" 2. In the Scripts folder, click on "New Foo" 3... Read more
[Device Simulator] When render outside safe area is disabled, rendered p...
How to reproduce: 1. Create a new project 2. Switch game view to Device Simulator 3. Select a device which has a notch, like Samsung... Read more
Experimental packages in use button in toolbar doesn't always shorten to...
The orange button and dropdown in the main Editor toolbar that notifies a user when an Experimental package is installed in their pr... Read more
[URP][GLES3][Android] Blue color & UI is only rendered instead of whole ...
How to reproduce: 1. Open the attached project 2. Make sure Lit scene is added to build settings 3. Build & Run project on device E... Read more
[URP][Mali] Missing glitch effect on Mali GPU devices
How to reproduce: 1. Open the attached project 2. Make sure GlitchEffect scene is added to build settings 3. Build & Run project on ... Read more
[URP][Mali] Artifact on shape
How to reproduce: 1. Open the attached project 2. Make sure GlitchEffect scene is added to build settings 3. Build & Run project on ... Read more
[VFX Graph] VFX asset is larger in size after each saved modification
How to reproduce: 1. Create a new HDRP project 2. Create a new vfx graph and open it 3. Delete Output Context 4. Create Output Conte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template