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Won't Fix
Votes
0
Found in
2021.3.31f1
2022.3.11f1
2023.1.17f1
2023.2.0b14
2023.3.0a10
Issue ID
UUM-53672
Regression
No
Crash on physx::shdfnd::sort while in Play Mode when X and Z Transform vectors have high values
Reproduction steps:
1. Open the attached "crash_IN-56501.zip" project
2. Open the "Assets/Scenes/SampleScene" Scene
3. Select the “Plane“ GameObject
4. In the “Transform“ Component, set the “Scale“ values of both “X“ and “Z“ to 1e+10
5. Enter the Play Mode
6. Observe the crash
Reproduced with: 2021.3.31f1, 2022.3.11f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a10
Reproduced on: Windows 10 (22H2)
Not reproduced on: No other environments tested
Note: Reproducible in Player
First few stack frames:
0x00007FF71BA61FF8 (Unity) physx::shdfnd::sort<physx::Dy::ContactPatch * __ptr64,physx::Dy::SortBoundsPredicateManifold,physx::shdfnd::ReflectionAllocator<physx::Dy::ContactPatch * __ptr64> >
0x00007FF71BA74836 (Unity) physx::Dy::ContactReduction<6>::reduceContacts
0x00007FF71BA70FED (Unity) physx::Dy::PxsSolverConstraintPostProcessTask::mergeContacts
0x00007FF71BA75E19 (Unity) physx::Dy::PxsSolverConstraintPostProcessTask::runInternal
0x00007FF71B997D12 (Unity) physx::Cm::BaseTask::run
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Resolution Note:
This scale is way too large for a float to do arithmetic with, however making a reliable early out is challenging since it would have to account for the composite effect of vertices location and transforms.