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OnDrawGizmos works when a component is collapsed in the Inspector
How to reproduce: Open the user-attached “TestOnDrawGizmos.zip” project In the Hierarchy select “GameObject” In the Inspector window... Read more
Using SwitchActiveBuildTarget API does not fully switch build target
How to reproduce:1. Open user provided project2. In File/Build Settings, set build to Android.3. From Build menu, select 'Android'. ... Read more
Lighting is cast from all LoD groups when using Progressive GPU Lightmapper
How to reproduce:1. Open user-submitted project (LoDLightmap)2. See how the light is cast on the wall Expected result: only red colo... Read more
UI Toolkit Debugger long Class names aren’t fully visible when window is...
Steps to reproduce:1. Create a new project2. Open UI Toolkit Debugger window (Kebab menu on any of the windows > UI Toolkit Debug... Read more
Texture inspector UI loads twice
The UI loads again after modifying a script. 1.Add a script and a texture to a new project; or use the provided project2.Open the te... Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps:1. Open attached Unity project.2. Open the "repro" scene.3. Descend "FX" game object in the hierarchy.4. Select "... Read more
Texture becomes dark/overlapping when using BlendShape with certain Sett...
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, double click on "bug-fi... Read more
Unity sometimes deadlocks when entering play mode due to a race conditio...
Main thread stack from hang dump: ntdll.dll!RtlEnterCriticalSection()Unity.exe!PersistentManager::IsObjectAvailable(int heapID) Line... Read more
UnityEngine.Application.identifier returns an empty string when called i...
How to reproduce:1. Open the attached project "identifier.zip"2. Open File>Build Settings...3. Switch Platform to Universal Windo... Read more
All about bugs
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