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[HDRP][Water] Discrepancy in time scale in Water system when using Recor...
Repro steps :- Open any HDRP project- Download Water sample- Open Glacier scene- Open recorder and set a custom target framerate of ... Read more
PopupField<T>.value doesn't report changes to index properly
The PopupField<T>.value will change the index property, but won't report the change correctly, as it is comparing the new valu... Read more
[MacOS] Blackboard: Delete function does not work in the "Attributes" or...
How to reproduce: Open HUB; Create 3D(HDRP) project; Create a visual effect graph in the "Project" window (Create->Visual Effects... Read more
[Editor][Windows] After native titlebar change, multiple Unity windows s...
With the change enabling native titlebars on secondary windows in the Windows editor, every secondary window has its own entry in th... Read more
UnityLoader prevents 'use strict'
An accidental assignment to global scope prevents the 'use strict'; mode in script scope, and causes a small memory leak of a test G... Read more
[Metal] Strip geometry is displaced when panning camera sideways
How to reproduce: Import the attached package Open 'New Scene' Drag 'New VFX 3' to the Scene and pan camera around sideways immediat... Read more
[URP Samples][NRP] Deferred not working on Android
Native render pass throws errors and renders artifacts when using Vulkan + deferred Step to reproduce: Pull the new URP Sample Scene... Read more
UnityPerMaterial does not support SRP Batcher when adding arrays
How to reproduce:1. Open the “1658228.7z“ project2. In Assets → Shaders select the “URPUnlitShaderColor“ Shader3. In the Inspector w... Read more
Scripts derive from StateMachineBehaviour instead of MonoBehaviour when ...
How to reproduce:1. Create a new project2. Create a new C# Script3. Open the C# Script Expected result: The newly created C# script ... Read more
[tvOS] Making a build for tvOS with invalid Bundle ID will throw an erro...
Steps to reproduce: Open attached project (tvos-identification-test.zip) Switch to tvOS Notice that Bundle Identifier field is left ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject