Search Issue Tracker
Fixed in 2022.3.11f1
Fixed in 2022.3.X, 2023.1.X, 2023.1.17f1, 2023.2.X, 2023.3.X
Votes
0
Found in
2023.1.16f1
Issue ID
UUM-52178
Regression
No
UnityPerMaterial does not support SRP Batcher when adding arrays
How to reproduce:
1. Open the “1658228.7z“ project
2. In Assets → Shaders select the “URPUnlitShaderColor“ Shader
3. In the Inspector window observe the “Keywords“ section
Expected result: SRP Batcher is compatible
Actual result: SRP Batcher is not compatible
Reproducible with: any version
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- UI Shader Graph’s Main Preview has a right-click context menu with different preview options which do not work for a UI Shader Graph and does nothing when clicked
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment