Search Issue Tracker
Active
Under Consideration for 2022.3.X, 2023.3.X
Votes
0
Found in
2022.3.10f1
2023.3.0a7
Issue ID
UUM-52177
Regression
No
Deferred not working on Android
Native render pass throws errors and renders artifacts when using Vulkan + deferred
Step to reproduce:
# Pull the new [URP Sample Scene|https://github.cds.internal.unity3d.com/unity/com.unity.template.urp-sample]
# Build to android using the low quality level
# Connect the console and observe errors and artifacts in some shots of the flythrough
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Add comment