Search Issue Tracker
Fixed
Fixed in 2022.3.13f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a11, 7000.0.0a1
Votes
0
Found in
2022.3.10f1
2023.1.16f1
2023.2.0b12
2023.3.0a7
7000.0.0a1
Issue ID
UUM-52189
Regression
No
[tvOS] Making a build for tvOS with invalid Bundle ID will throw an error saying that the Bundle ID for "iOS" is invalid
Steps to reproduce:
- Open attached project (tvos-identification-test.zip)
- Switch to tvOS
- Notice that Bundle Identifier field is left empty (Player Settings/Other Settings/Identification)
- Try to make a build
Expected result: Build should fail and indicate that the Bundle Identifier for Apple TV target is invalid.
Actual result: Build fails, but the error indicates that the Bundle Identifier is invalid for iOS target, both in the Console as well as the "Build Failed" popup (see screenshot).
!Screenshot 2023-10-03 at 18.45.34.png!
Reproduced with: 2022.3.10f1, 2023.2.0b12, 2023.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment