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Fixed

Fixed in 2022.3.16f1, 2023.2.4f1, 2023.3.0a17

Votes

1

Found in

2022.3.13f1

2023.2.0b11

2023.3.0a7

Issue ID

UUM-52054

Regression

No

[HDRP][Water] Discrepancy in time scale in Water system when using Recorder at a target framerate higher than actual framerate

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Repro steps :
- Open any HDRP project
- Download Water sample
- Open Glacier scene
- Open recorder and set a custom target framerate of 120
- Press start recording

Expected : The recorded video should have 120 fps and run at roughly the same rate as in play mode
Result : the more FPS you set, the faster it goes.

Additional info :

Environment :
- Windows 10
- Unity 2023.3
- HDRP 17.0.1

Need to verify if this reproes in 2022.3 as well.

Comments (1)

  1. JaimeShirazi

    Oct 04, 2023 10:26

    I went into more detail about this issue here:
    https://forum.unity.com/threads/water-system-for-the-high-definition-render-pipeline.1203751/page-13#post-9379274

    and I can confirm I had this issue in both 2022.3.2f1 and 2022.3.10f1.

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