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Skybox material stays default when changed via Lighting settings
To reproduce:1. Open user's attached project2. Open lighting settings3. Select "Skybox-ProceduralMod.mat" in Skybox Material Expecte... Read more
Assets are unloaded if OnValidate is used it to set a field on another c...
Reproduction steps:1. Open the attached project "GarbageCollectionBugs.zip";2. Open the Example.unity scene;3. Use Window -> Prof... Read more
Unused assets are not unloaded when opening a different scene
Steps to reproduce:1. Open “AssetMemory.zip” Unity project2. Open “Example” scene3. Select “ReferenceHolder” object in Hierarchy4. S... Read more
"Failed to resolve packages". The Editor force excludes modules when an ...
To reproduce: 1. Limit upm-win.exe and Unity Editor.exe upload and download speed to KB/s with NetLimiter to simulate slow connectio... Read more
InvalidOperationException while using DidReloadScripts in Generic Class ...
Reproduction steps:1. Download project "InvalidOperation" and open in Unity2. Select scene "ModularShip"3. Enter Play mode4. Observe... Read more
[Enlighten] LoadDataTimeSliced works on the wrong scene mapping in the E...
Steps to repro:- generate lighting in non-auto mode- manually clear the cache (or move the project to another machine)- clear baked ... Read more
[PLM] Light probe turns non-static cube black/grey
Reproduction steps: 1. Open "MinimalRepro.zip" project2. In the Lighting window, change the "Lightmapper" to "Progressive"3. Generat... Read more
[iOS] Game Center authentication screen is not being displayed when call...
To reproduce:1. Open project attached by QA2. In the iPhone go to Settings -> Game Center and make sure you are disconnected3. Bu... Read more
[SRP] Shadow Cascades Draw Mode does not work
To reproduce:1. Create a new project with 'Lightweight - Preview' template2. Change scene Draw Mode to 'Shadow Cascades' Expected: S... Read more
Crash with "EditorUtility_CUSTOM_IsPersistent" when selecting duplicated...
To reproduce:1. Open my attached project2. In Project window, select both of the Scriptable objects Expected: editor shows warningAc... Read more
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