Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.3.0b7
Issue ID
963985
Regression
No
Having the self- and inter- collision gizmos visible lowers performance significantly
How to reproduce:
1. Open any (new) project
2. Create a Sphere primitive
3. Attach a Cloth component to it
4. Select the Self-/Inter- collision tool
- Note that the performance in the Scene view is reduced and everything begins to stutter
- This does not happen when using the Constraint tool
- Reproduced with 2017.3.0b7 (93b5ce6f4b0f)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment