Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.3.0b7
Issue ID
963985
Regression
No
Having the self- and inter- collision gizmos visible lowers performance significantly
How to reproduce:
1. Open any (new) project
2. Create a Sphere primitive
3. Attach a Cloth component to it
4. Select the Self-/Inter- collision tool
- Note that the performance in the Scene view is reduced and everything begins to stutter
- This does not happen when using the Constraint tool
- Reproduced with 2017.3.0b7 (93b5ce6f4b0f)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment