Search Issue Tracker

0
votes
By Design

[XR SDK] [URP] Custom Render Feature is not initialized when Stereo Rend...

Package: Scriptable Render Pipeline Universal

-

Nov 11, 2020

-

Version/s: 7.5.1

Reproduction steps:1. Open the attached project ("1292097Repro.zip")2. Open the "Grass Displacement RenderFeature Demo" scene3. Make... Read more

0
votes
Won't Fix

[LSA] Creating New Lighting Settings sets Lighting Mode to Shadowmask wh...

Package: Scriptable Render Pipeline Universal

-

Dec 18, 2020

-

Version/s: 8.2.0

To reproduce:1. Create new URP template in 2020.12. Open Lighting Window3. Click on "New Lighting Settings" button Expected result:-... Read more

0
votes
Fix In Review

[URP] Null reference on opening the general tab of URP asset for a proje...

Package: Scriptable Render Pipeline Universal

-

Dec 22, 2020

-

Version/s: 11.0.0

Continuous Null Reference Exceptions encountered in console and the remaining tabs disappear on opening the 'General' tab of a URP p... Read more

0
votes
Fixed

[XR SDK] [URP] [Oculus] Camera view breaks after StopSubsystems() and De...

Package: Scriptable Render Pipeline Universal

-

Nov 18, 2020

-

Version/s: 7.5.1

Reproduction steps:1. Open the attached project ("XRTest.zip")2. Open "SampleScene" scene3. Enter Play mode4. Open Game and Scene wi... Read more

1
votes
By Design

[URP][Quest 1][Quest 2] RendererFeatures apply to Splash Screen graphics

Package: Scriptable Render Pipeline Universal

-

Dec 07, 2020

-

Version/s:

Repro steps:1. Open attached project2. Build and run on Quest 1/2 Actual: The splash screen quad is mirrored Reproducible with: 2019... Read more

3
votes
Fixed

[URP] Character's sprite repeats in the Build when using Pixel Perfect C...

Package: Scriptable Render Pipeline Universal

-

Dec 19, 2020

-

Version/s: 10.0.0-preview.26

How to reproduce:1. Open the user's attached "CinemachinePixelPerfectTest.zip" project2. Go to File -> Build And Run3. Use the ar... Read more

2
votes
Fixed

[URP] Particles are rendered behind GameObjects when Depth Texture and S...

Package: Scriptable Render Pipeline Universal

-

Nov 23, 2020

-

Version/s: 11.0.0

Reproduction steps:1. Download and open the submitted project "Particles Bug Report.zip"2. Open the Sample Scene3. Make sure that Or... Read more

0
votes
Fixed

[URP] Bokeh Depth of Field is applied incorrectly when the Main Camera h...

Package: Scriptable Render Pipeline Universal

-

Jan 04, 2021

-

Version/s: 10.0.0-preview.26

How to reproduce:1. Open the user's attached "DOFInconsistency.zip" project2. Open the "SampleScene" Scene3. Observe the Depth of Fi... Read more

0
votes
Fix In Review

Custom RendererFeature doesn’t render anything if event is “AfterRenderi...

Package: Scriptable Render Pipeline Universal

-

Jan 06, 2021

-

Version/s: 11.0.0

To reproduce:1. Open attached project;2. Open the "Sample" scene;3. Toggle Post Processing on the Main Camera and observe the differ... Read more

0
votes
Duplicate

[URP] Graphical artifacts appears on Selecting "Freefrom Light 2D

Package: Scriptable Render Pipeline Universal

-

Jan 07, 2021

-

Version/s: 11.0.0

On selecting "Freefrom Light 2D" graphical artifacts appears, and the "Freefrom Light 2D" list visible when 2D Renderer applied in R... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.