Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
11.0.0
Issue ID
1307125
Regression
Yes
[URP] NullReferenceException thrown on creating Sprite Light 2D object in the Hierarchy
On creating Sprite Light 2D object in the Hierarchy causes the editor to throw NullReferenceException, Refer to the attached video.
Steps to repro:
1. Create a new Project with URP Template
2. Project > Create > Rendering > Universal Render Pipeline > 2D Renderer
3. Assign 2D Renderer in the URP Asset
4. Hierarchy > Create > Light > Sprite Light 2D
Actual Result:
NullReferenceException is thrown on creating Sprite Light 2D object in the Hierarchy
Expected Result:
Sprite Light 2D object is created gracefully
Reproducible on:
2021.2.0a2, 2021.1.0b3, 2021.1.0a10 with pacakge version 11.0.0
Working fine on:
2021.1.0a9, 2020.2.2f1 with package version 10.2.2
Environment:
Windows 10, macOS 10.15
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Experimental.Rendering.Universal.LightUtility.GenerateSpriteMesh (UnityEngine.Experimental.Rendering.Universal.Light2D light, UnityEngine.Sprite sprite) (at Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Runtime/2D/LightUtility.cs:446)
UnityEngine.Experimental.Rendering.Universal.Light2D.UpdateMesh (System.Boolean forceUpdate) (at Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Runtime/2D/Light2D.cs:250)
UnityEngine.Experimental.Rendering.Universal.Light2D.LateUpdate () (at Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Runtime/2D/Light2D.cs:317)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
This is a duplicate of issue #1295244