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OnTriggerEnter gets called after reparenting a RigidBody
How to reproduce:1. Open the user's attached project2. Open the 'main' Scene3. In the Hierarchy select the 'solid' GameObject4. In t... Read more
"Unity is already in list" error appears when opening a project
Steps to reproduce:1. Open Unity Hub2. Open an existing project Expected result: Unity Editor is launched with no errorsActual resul... Read more
"Main Camera" background color is white when the device Appearance setti...
How to reproduce:1. Open the attached project "LaunchScreenTest.zip"2. Go to Build Settings3. Choose iOS and build4. Open build in t... Read more
Editor throws "GetGfxDevice() should only be called from main thread" er...
How to reproduce:1. Open attached project "Breeze"2. Enter Play Mode3. Play the game for 2minutes------------Observe errors "GetGfxD... Read more
Input buffering and responsiveness issue for Linux Standalone builds wit...
To reproduce:1) Open attached project and ThirdPersonCharacter scene2) Create new script3) In Start function, add "Application.targe... Read more
[Android] Blit Type "Auto" or "Never" causes Android to show black scene
To reproduce: 1. Download attached project "VRUnity2018-2b9.zip" and open in Unity2. Open "SampleScene" scene3. Set Android platform... Read more
All the textures are cleared when creating Texture array
How to reproduce:1. Open the project the "1323870_Repro" project (the project is in google drive, the link is in the edit)2. Open th... Read more
'task.rasterData.vertexBuffer == NULL' errors when using a Particle System
Steps to reproduce:1. Open User-attached project2. Run the Sample scene3. Tab out and wait for at least 3 minutes Expected: nothing ... Read more
[WebGL] "SharedArrayBuffer will require cross-origin isolation as of M91...
How to reproduce:1. Create a new project using the default 3D template2. Make a WebGL build3. Open the built Player on Chrome4. In t... Read more
GameObject's colors are rendered differently in the iOS build compared t...
How to reproduce:1. Open the attached project "Testdawn.zip"2. Go to the Build Settings (FIle>Build Settings)3. Select iOS and bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server