Search Issue Tracker
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce:1. Open the attached project "Cubes"2. Open the "Sample Scene" scene in the Project window3. Observe the cubes (The... Read more
[Memory Profiling] Texture Importer memory size does not match memory si...
Different sizes are shown for ASTC type textures between the Texture Importer Preview window and the Memory Profiler window To repro... Read more
Crash on ConstraintProjectionTree::projectionTreeBuildStep when Configur...
Steps to Reproduce:1. Open the “user’s attached project”2. Open the “ReproScene”3. Enter Play Mode4. Wait a few seconds and observe ... Read more
Changing frame interval from lower FPS back to 60 FPS using OnDemandRend...
How to reproduce:1. Open the "IN_59080" project2. Open the “SampleScene”3. In the Build Settings "Run Device" dropdown, select the d... Read more
Audio files fail to be imported when the file path is 260 characters or ...
How to reproduce:1. Open the attached project "IN-130715"2. In the Project window, navigate to the "Assets/test_test..." folder3. Se... Read more
IL2CPP build fails when changes to C#’s async state machine-generated co...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/ReproScene.unity” Scene3. Open File > Buil... Read more
[Android] [URP] Lens Flare vertical position in Android Builds is incons...
Reproduction steps:1. Open the project "BugReportLensFlares"2. Enter Play Mode, and notice how the Lens Flare position is aligned wi... Read more
System Memory leak with DX12 and HDRP when a second display is activated
Reproduction steps:1. Make sure you have two displays available for testing2. Open the attached “IN-105308.zip” project3. Open the “... Read more
Memory slowly builds up when using "Mesh.SetVertices()" function in Vulkan
How to reproduce:1. Open the “MeshMemoryLeakIssue.zip“ project2. Uncheck the “Auto Graphics API for Windows“ in Project Settings >... Read more
OnMouse_ event handlers warning appears when building for Android/ iOS/tvOS
“Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS