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7
votes
Active

[APV] MeshRenderers using Off for the Lightprobes option still sample APV

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Apr 01, 2025

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Version/s: 6000.2.0a1, 6000.3.0a1, 6000.4.0a1

Steps to Reproduce :- Open the attached project : BlendProbeOff.zip- Open the SampleScene scene- Select the Cube Gameobject- For the... Read more

7
votes
Active

Light2D freeform does not render the internal part when rendered in cert...

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Jul 25, 2025

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Version/s: 2022.3.65f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the Game v... Read more

7
votes
Active

Alpha clipping calculation breaks when sampling both main light and addi...

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Jul 21, 2025

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Version/s: 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-108880.zip” project2. Open the “SampleScene”3. Enter Play mode4. Scroll horizontally in ... Read more

7
votes
Active

URP ShadowCaster2D is misplaced and distorted when used with rotated Per...

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Mar 14, 2025

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Version/s: 2022.3.60f1, 6000.0.41f1, 6000.1.0b11, 6000.2.0a7, 6000.3.0a1, 6000.4.0a1

Reproduction steps:1. Open the attached “IN-97028.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Put the Scene and Ga... Read more

7
votes
Active

InvalidOperationException is thrown when using IJobParallelForDefer with...

Package: Unity Native Collections

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Aug 13, 2024

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Version/s: 2.5.0-pre.2 - Collections

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more

7
votes
Active

[Android] "Internal: deleting an allocation that is older than its permi...

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Dec 21, 2023

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Version/s: 2022.3.16f1, 2023.3.0b1, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 7000.0.0a1

Reproduction steps:1. Open the user’s attached “OnDemandRendering Test” project2. Build and Run (File > Build And Run)3. Observe ... Read more

7
votes
Active

Changing frame interval from lower FPS back to 60 FPS using OnDemandRend...

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Nov 14, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 7000.0.0a1

How to reproduce:1. Open the "IN_59080" project2. Open the “SampleScene”3. In the Build Settings "Run Device" dropdown, select the d... Read more

7
votes
Active

Some GameObjects have missing meshes when loading an Addressables build ...

Package: Addressables

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Oct 25, 2022

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Version/s: 1.20.5

How to reproduce:1. Open the attached user project “MSGVProject.zip“2. Clear the “Build Cache” in the Addressables Groups window (Wi... Read more

7
votes
Active

Necessary shaders are stripped from Asset Bundles when they are not in t...

Asset Bundles

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Apr 27, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2021.3.1f1, 2022.1, 2022.2

How to reproduce:1. Open the attached project "Cubes"2. Open the "Sample Scene" scene in the Project window3. Observe the cubes (The... Read more

7
votes
Active

[Android] [URP] Lens Flare vertical position in Android Builds is incons...

Vulkan

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Mar 02, 2022

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Version/s: 2021.2, 2021.2.8f1, 2022.1, 2022.2

Reproduction steps:1. Open the project "BugReportLensFlares"2. Enter Play Mode, and notice how the Lens Flare position is aligned wi... Read more

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