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7
votes
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Necessary shaders are stripped from Asset Bundles when they are not in t...

Asset Bundles

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Apr 27, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2021.3.1f1, 2022.1, 2022.2

How to reproduce:1. Open the attached project "Cubes"2. Open the "Sample Scene" scene in the Project window3. Observe the cubes (The... Read more

7
votes
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[Memory Profiling] Texture Importer memory size does not match memory si...

Profiling

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Aug 03, 2020

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Version/s: 2019.4.7f1, 2020.1.1f1, 2020.2.0a20

Different sizes are shown for ASTC type textures between the Texture Importer Preview window and the Memory Profiler window To repro... Read more

7
votes
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Crash on ConstraintProjectionTree::projectionTreeBuildStep when Configur...

3D Physics

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Feb 24, 2026

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Version/s: 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7, 6000.6.0a1

Steps to Reproduce:1. Open the “user’s attached project”2. Open the “ReproScene”3. Enter Play Mode4. Wait a few seconds and observe ... Read more

7
votes
Active

Changing frame interval from lower FPS back to 60 FPS using OnDemandRend...

Vulkan

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Nov 14, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the "IN_59080" project2. Open the “SampleScene”3. In the Build Settings "Run Device" dropdown, select the d... Read more

7
votes
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Audio files fail to be imported when the file path is 260 characters or ...

Platform Audio

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Feb 02, 2026

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Version/s: 6000.0.66f1, 6000.3.6f1, 6000.4.0b5, 6000.5.0a5, 6000.6.0a2

How to reproduce:1. Open the attached project "IN-130715"2. In the Project window, navigate to the "Assets/test_test..." folder3. Se... Read more

7
votes
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IL2CPP build fails when changes to C#’s async state machine-generated co...

IL2CPP

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Aug 12, 2025

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Version/s: 2022.3.62f1, 6000.0.55f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/ReproScene.unity” Scene3. Open File > Buil... Read more

7
votes
Active

[Android] [URP] Lens Flare vertical position in Android Builds is incons...

Vulkan

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Mar 02, 2022

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Version/s: 2021.2, 2021.2.8f1, 2022.1, 2022.2

Reproduction steps:1. Open the project "BugReportLensFlares"2. Enter Play Mode, and notice how the Lens Flare position is aligned wi... Read more

6
votes
Active

System Memory leak with DX12 and HDRP when a second display is activated

DirectX12

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Jul 08, 2025

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Version/s: 6000.0.68f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Make sure you have two displays available for testing2. Open the attached “IN-105308.zip” project3. Open the “... Read more

6
votes
Active

Memory slowly builds up when using "Mesh.SetVertices()" function in Vulkan

Vulkan

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Mar 12, 2025

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Version/s: 2022.3.60f1, 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the “MeshMemoryLeakIssue.zip“ project2. Uncheck the “Auto Graphics API for Windows“ in Project Settings &gt... Read more

6
votes
Active

OnMouse_ event handlers warning appears when building for Android/ iOS/tvOS

Package: Bolt

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Mar 30, 2021

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Version/s: 2021.1.0b1, 2021.1.1f1, 2021.2, 2021.2.0a11

“Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld ... Read more

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