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Badly generated code in NetCode GhostComponentSerializer
1. What happenedBadly generated code in TestDataSerializer.cs (GhostComponentSerializer template in DOTS NetCode)In the methods Seri... Read more
Prediction Smoothing Action "current" and "previous" values differences ...
Reproduction steps:1. Open the attached project “NetcodeSamples”2. Open the “Assets/Scenes/Asteroids.unity”3. Open the “PlayMode Too... Read more
GhostAuthoringInspectionComponent is invalid on additional entities crea...
Context: [https://unity.slack.com/archives/C0214P2C947/p1696623271668409] With thanks to [~philippe.stamand] for the find! Repro Cre... Read more
"System.InvalidOperationException" and "System.IndexOutOfRangeException"...
How to reproduce:1. Open the attached "ReproProjectErrors.zip" from Google Drive link2. Enter the Play mode3. Make sure that PlayMod... Read more
Ghost Hash from the Server side doesn't match the Ghost Hash on Client side
Reproduction steps:1. Open the attached project “CharacterControllerTest”2. Open the “Assets/Scenes/Game” Scene3. In the Project win... Read more
[DOTS][NetCode for Entities] Predicted Spawned Ghost that affects other ...
Reproduction steps:1. Open the attached project "ReproProject"2. Open the "Assets/Scenes/SampleScene.unity" scene3. In the PlayMode ... Read more
Netcode's CommandSendSystem does not yet recognize maxMessageSize parame...
Newly introduced in Transport 2.1 is the maxMessageSize parameter found on NetworkSettings, a customizable max packet size for restr... Read more
[DOTS] The EnableableComponent with GhostEnableBit does not reset to the...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the "Assets/Scenes/SampleScene.unity" scene3. In the PlayMode ... Read more
Bad dynamicSnapshotPointer for predicted spawned ghosts causing incorrec...
Reported by user in the forum here Read more
IndexOutOfRangeException is thrown in GhostPresentationGameObjectSystem ...
Reproduction steps:1. Open the “ClientSideAnimation” scene from NetcodeSamples2. In the "Multiplayer PlayMode Tools" set "PlayModel ... Read more
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