Search Issue Tracker
Fixed
Fixed in 1.3.0
Votes
0
Found in [Package]
1.2.0
1.3.0
Issue ID
N4EBUG-81
Regression
No
[DOTS][NetCode for Entities] Predicted Spawned Ghost that affects other ghosts does not preserve prediction correctness
Reproduction steps:
1. Open the attached project "ReproProject"
2. Open the "Assets/Scenes/SampleScene.unity" scene
3. In the PlayMode Tools Window at (menu: Multiplayer > Window: PlayMode Tools), set an RTT Delay (+ms)
4. Enter Play Mode
5. Observe the Console Window
Expected result: Between ticks 90-100, the synced value should be "0/0," shifting to "1/0" post-tick 100 and reaching "1/1" by tick 105 consistently
Actual result: After tick 100, the synced values fluctuate between 1/0 and 0/0 per frame tick, with occasional shifts to 1/0 by tick 105
Reproducible with: 1.0.17, 1.1.0-exp.1, 1.2.0-pre.6 (2022.3.15f1, 2022.3.18f1)
Couldn't test with: 1.0.8 (2022.3.18f1) (Package console errors)
Reproducible on: macOS (Intel) 14.2.1, macOS 14.2.1 23C71 Darwin 23.2.0 (by user)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 1.3.0):
The bug has been fixed. As part of the fix, it is now possible to specify for predicted spawned ghost (at authoring time) if they need to rollback until the authority version has been received.