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In Progress

In Progress in 1.2.X

Votes

0

Found in [Package]

1.2.0

Issue ID

N4EBUG-81

Regression

No

[DOTS][NetCode for Entities] Predicted Spawned Ghost that affects other ghosts does not preserve prediction correctness

Package: Unity Netcode

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Reproduction steps:
1. Open the attached project "ReproProject"
2. Open the "Assets/Scenes/SampleScene.unity" scene
3. In the PlayMode Tools Window at (menu: Multiplayer > Window: PlayMode Tools), set an RTT Delay (+ms)
4. Enter Play Mode
5. Observe the Console Window

Expected result: Between ticks 90-100, the synced value should be "0/0," shifting to "1/0" post-tick 100 and reaching "1/1" by tick 105 consistently
Actual result: After tick 100, the synced values fluctuate between 1/0 and 0/0 per frame tick, with occasional shifts to 1/0 by tick 105

Reproducible with: 1.0.17, 1.1.0-exp.1, 1.2.0-pre.6 (2022.3.15f1, 2022.3.18f1)
Couldn't test with: 1.0.8 (2022.3.18f1) (Package console errors)

Reproducible on: macOS (Intel) 14.2.1, macOS 14.2.1 23C71 Darwin 23.2.0 (by user)
Not reproducible on: No other environment tested

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