Search Issue Tracker
Badly generated code in NetCode GhostComponentSerializer
1. What happenedBadly generated code in TestDataSerializer.cs (GhostComponentSerializer template in DOTS NetCode)In the methods Seri... Read more
Prediction Smoothing Action "current" and "previous" values differences ...
Reproduction steps:1. Open the attached project “NetcodeSamples”2. Open the “Assets/Scenes/Asteroids.unity”3. Open the “PlayMode Too... Read more
GhostAuthoringInspectionComponent is invalid on additional entities crea...
Context: [https://unity.slack.com/archives/C0214P2C947/p1696623271668409] With thanks to [~philippe.stamand] for the find! Repro Cre... Read more
"System.InvalidOperationException" and "System.IndexOutOfRangeException"...
How to reproduce:1. Open the attached "ReproProjectErrors.zip" from Google Drive link2. Enter the Play mode3. Make sure that PlayMod... Read more
Ghost Hash from the Server side doesn't match the Ghost Hash on Client side
Reproduction steps:1. Open the attached project “CharacterControllerTest”2. Open the “Assets/Scenes/Game” Scene3. In the Project win... Read more
[DOTS][NetCode for Entities] Predicted Spawned Ghost that affects other ...
Reproduction steps:1. Open the attached project "ReproProject"2. Open the "Assets/Scenes/SampleScene.unity" scene3. In the PlayMode ... Read more
Netcode's CommandSendSystem does not yet recognize maxMessageSize parame...
Newly introduced in Transport 2.1 is the maxMessageSize parameter found on NetworkSettings, a customizable max packet size for restr... Read more
[DOTS] The EnableableComponent with GhostEnableBit does not reset to the...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the "Assets/Scenes/SampleScene.unity" scene3. In the PlayMode ... Read more
Bad dynamicSnapshotPointer for predicted spawned ghosts causing incorrec...
Reported by user in the forum here Read more
IndexOutOfRangeException is thrown in GhostPresentationGameObjectSystem ...
Reproduction steps:1. Open the “ClientSideAnimation” scene from NetcodeSamples2. In the "Multiplayer PlayMode Tools" set "PlayModel ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled