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[Mobile] Event System sometimes detects dragging when clicking UI button...
To reproduce: 1. Download and open attached "DPI_Test_unity5.5.0f3.zip" project. 2. Build and run the project on high DPI phone. E... Read more
"AssetBundles" with the same names, but different file extensions cannot...
Reproduction steps: 1. Open "404Test.zip" project 2. Enter Play mode Expected Result: The AssetBundles download successfully Actua... Read more
[UWP] NotSupportedException is thrown when running an UWP build with Tim...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 with .NET scripti... Read more
Sprite Atlas is incorrectly packing sprites with alpha into RGB format
Sprite Atlas is incorrectly packing sprites with alpha into RGB format 1. Put attached sprite into Assets folder 2. In Assets, righ... Read more
[iOS] "Done" and "Cancel" buttons are missing from keyboard in landscape...
Steps: 1. Build and Run attached project on iPhone X (testInputButton.zip) 2. In Player: tap on a text box (a keyboard will appear) ... Read more
"Editor Attaching" is keeps turned on after disabling it and restarting ...
How to reproduce: 1. Create new project file 2. Go to Preferences -> External Tools 3. Disable "Editor Attaching" 4. Restart Unity ... Read more
The Editor crashes in BitmapDataToImageReference when importing a specif...
To reproduce: 1. Open the project, attached by the tester (videoImport.zip) Expected: importing a specific video doesn't crash the... Read more
Editor performance degradation when working with big Tilemap
How to reproduce: 1. Open the "Project.zip" project 2. Open the "MainScene" scene 3. Try painting some tiles into the tilemap Actua... Read more
[Mac] Chinesse bolded Arial font style looks wide in Editor
How to reproduce: 1. Download attached project file 2. Open "Main" Scene Expected result: Bolded text should look normally Actual r... Read more
[iOS] Using System.Net.Sockets.UdpClient.Receive() results in "SocketExc...
"SocketException: The descriptor is not a socket" appears when Using System.Net.Sockets.UdpClient.Receive() is used on iOS. Steps t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations