Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0b9
Issue ID
969181
Regression
Yes
[macOS 10.13] Editor crashes in WebViewWindowPrivate::SetNewParentWindow when quitting Unity after closing login window
Steps to reproduce:
1. Create new Unity project
2. If you are logged in, log out of your Unity ID
3. Open Services window and make sure it's visible
4. Click 'Log In' to open the login window
5. Close login the window before it's completely loaded
6. CMD+Q to quit Unity Editor right after
7. Editor crashes (note that it doesn't happen 100% of the time, so you might need to do repeat steps 2-6)
Notes:
If you quit editor with only the Login window visible (services window closed) - editor wont crash.
If you quit editor when the Login window finishes loading - editor wont crash.
Likely macOS High Sierra 910.13) specific, couldn't reproduce on a similar machine with macOS 10.12.5
Reproduced with: 2017.3.0b8, 2017.3.0b9
Not reproducible with: 2017.3.0b6, 2018.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment