Search Issue Tracker
Fixed in 2018.3.X
Votes
4
Found in
2017.3.0b9
Issue ID
969107
Regression
No
[ScriptedImporter] "SetMainObject" does not set "ScriptableObjects" as main Asset
Reproduction steps:
1. Open "ScriptedImportedTest2017.3.zip" project
2. Compare "CubeImporter" and "FooAssetImporter"
3. See the created Assets by the importers
Expected Result: "SetMainAsset" sets the Scriptable Object as the main asset
Actual Result: "SetMainAsset" doesn't set the Scriptable Object as the main asset
Fixed in: 2018.3.0a8
Reproduced with: 2018.1.0a6, 2017.3.0f1, 2017.2.0p4, 2017.1.2p3
Note:
Change these functions from the importers for 2017.2 and below
"AddObjectToAsset" -> "AddSubAsset"
"SetMainObject" -> "SetMainAsset"
From 2017.2 and down it's broken not only with ScriptableObjects
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only one [UnityOneTimeSetUp] method runs when there are 2 of them in different classes
- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
- The UI Builder's Data Source Object picker cannot be navigated after triggering a circular dependency dialog box
- Typo on "Chromatic Abberation" and "chromaticAbberationIntensity" when instead it should be aberration
- UI Document (UXML) UI disappears from the Game view when any asset is imported and does not reappear until clicking in the Editor
Add comment