Search Issue Tracker
Fixed in 2018.3.X
Votes
4
Found in
2017.3.0b9
Issue ID
969107
Regression
No
[ScriptedImporter] "SetMainObject" does not set "ScriptableObjects" as main Asset
Reproduction steps:
1. Open "ScriptedImportedTest2017.3.zip" project
2. Compare "CubeImporter" and "FooAssetImporter"
3. See the created Assets by the importers
Expected Result: "SetMainAsset" sets the Scriptable Object as the main asset
Actual Result: "SetMainAsset" doesn't set the Scriptable Object as the main asset
Fixed in: 2018.3.0a8
Reproduced with: 2018.1.0a6, 2017.3.0f1, 2017.2.0p4, 2017.1.2p3
Note:
Change these functions from the importers for 2017.2 and below
"AddObjectToAsset" -> "AddSubAsset"
"SetMainObject" -> "SetMainAsset"
From 2017.2 and down it's broken not only with ScriptableObjects
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub
Add comment