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[Shuriken] Multi particle editor does not allows scaling the window
Steps to reproduce: 1. On fresh new project create a particle system.2. Select it.3. In inspector, over particle system component to... Read more
SpeedTreeWindAsset class will be stripped even if it is preserved
To reproduce:1. Build and Run attached project2. Notice following error in console: "Could not produce class with ID 228.This could ... Read more
Asset packages list is not alphabetically sorted
Asset packages list is not alphabetically sorted 1. What happenedAsset Packages list is not alphabetically sorted2. How we can repro... Read more
Unexpected recursive transfer of MonoBehaviour error on importing package
On importing asset project "Love/Hate" "Unexpected recursive transfer of MonoBehaviour. MonoBehaviour 'Farmer' is being transferred ... Read more
[tvOS] Gamecenter ShowLeaderboardUI/ShowAchievementsUI don't work on App...
To Reproduce: 1. Build and run the attached app on an Apple TV (might be necesarry to update provisioning profiles for it work).2. C... Read more
Inspector debug arrays values get duplicated instead of changed on edit
Steps to reproduce:1. Create new material2. Switch to Inspector Debug mode3. Try to edit any string value in arrays (e.g. "String Ta... Read more
Crash when built for windows after upgrade from 5.3 to 5.4
Steps to repro: #Open/upgrade project in 5.4.b7 - or test in 5.3.2f1 first, then upgrade. 1. Open project & Scene: "Demo1"2. Hit... Read more
Inspector debug "Duplicate" and "Delete" options don't work
Steps to reproduce:1. Create new material2. Turn on inspector debug mode3. Create more entries in "String Tag Map" array4. Try to de... Read more
Particle system errors being thrown when we play the Demo5 scene from th...
Errors such asaabb.IsFinite()Invalid AABB resultInvalid AABB rkBox etc are being thrown. It can be repro-ed as follows:- Download th... Read more
[OnWillRenderObject] Offscreen rendering from within OnWillRenderObject ...
Doing any kind of offscreen rendering (involving particle systems) from within OnWillRenderObject causes billboard particles to orie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size