Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b7
Issue ID
773226
Regression
Yes
[OnWillRenderObject] Offscreen rendering from within OnWillRenderObject breaks billboard particles
Doing any kind of offscreen rendering (involving particle systems) from within OnWillRenderObject causes billboard particles to orient to that offscreen camera even for the main (outer) camera.
Repro steps:
1. Open scene from attached project.
2. Press play.
3. Observe wrong orientation of particles.
Expected outcome: particles to billboard properly.
Notes:
- not a regression; using new particle features not available in 5.3
- reproducible back in 5.4.0b1, not reproducible in 5.4.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment