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[SceneView] Selection outline does not fade when behind other objects
Steps to reproduce:1. Download 1119607_repro.zip and open "SampleScene" scene2. Select "Cube_2"3. Notice selection outline isn't cli... Read more
[XR][Oculus GO][Oculus Quest] texture and Unity splash screen flickering...
To reproduce:1. Open QA attached project "Graphics_Blit-20190530T103235Z-001.zip"2. Build and run for Oculus Quest with Stereo Rende... Read more
[IL2CPP] "goto" fails to jump to specified label in Unity Player
When the C# script is written in a certain way, a goto would not jump to the specified label and fall through instead. Only IL2CPP i... Read more
Display.SetRenderingResolution does not work
How to reproduce:1. Open attached project "New Unity Project (2).zip"2. Build the project3. Run the build4. Select any other resolut... Read more
Facebook SDK does not have the option for switching to the newest availa...
How to reproduce:1. Create a new Unity project with Facebook-Games Support module installed2. Open Edit > Project > Player Set... Read more
UnsafeUtility:MemCpy crash In build when using 'Medium' and 'Low' Manage...
Steps to reproduce:1. Open QA-Supplied project ("Reproduction 1156527.zip")2. Check if the Project Settings - > Player -> Othe... Read more
[GLES2][PostProcessing] Invalid pass number for Graphics.Blit error is b...
To reproduce:1. Import Corridor Lighting Example from asset store2. Switch to iOS or Android platform and Graphics API to GLES23. Cl... Read more
System.DateTime causes ArgumentOutOfRangeException in Windows Standalone...
How to reproduce:1. Open the attached project2. Build the project3. Make sure your Windows system language is set to "Thai"4. Run th... Read more
Perforce Integration re-adds deleted files
How to reproduce:1. Create a new project and set it up to use Perforce version control2. Submit the project3. In the Packages folder... Read more
Move tool glitches when using Vertex snapping
How to reproduce:1. Open the attached 'New Unity Project.zip' project2. Open 'SampleScene' and select 'Cube(1)'3. Make sure that ''M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open