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[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...
To reproduce: 1. Open attached project "NavMeshAreaBug.zip" 2. Open "TestScene" scene. 3. Find "GameObject" and "GameObject (1)" in ... Read more
Memory leak when moving mouse over scene
Reproduction steps (might need 2 screens): 1. Open project attached (UnityJump.zip) 2. Open scene "Scene_SP_BattleEncounter" 3. Make... Read more
Client connection to hosted server is interrupted with NetworkReader:Rea...
To reproduce: 1.Download and open attached project 2.Build the game on standalone platform 3.Open built project and play as Host 4.... Read more
RaycastHit.textureCoord always returns a zero vector against GameObjects...
Reproduction steps: 1. Open my attached project. 2. Open the scene 3. Enter Play mode 4. Press on the rectangle object a few times i... Read more
SpeedTree's MaterialPropertyBlock is overriden when wind animation is ap...
To reproduce: 1. Open attached project BugReport.zip 2. Open "BugReport" scene. (if 5.4 or older version is used, then SpeedTree loo... Read more
DropDown list does not open after hiding it
Reproduction steps: 1. Open project attached (Test.zip) 2. Open scene "Test". 3. Press play. 4. Press on DropDown before it disappea... Read more
Disabling Animator layers does not improve performance
To reproduce: 1. Open attached project "AnimationLayerPerformanceRepro.zip" 2. Open "Profiler" window. 3. Open and Play "main" scene... Read more
[iOS] Framework search path on generated Xcode project is incorrect if p...
Reproduction Steps: 1. Open "SampleProject.zip" project 2. Buil for iOS 3. Open with Xcode 4. Notice that Build Settings > Framework... Read more
Physics.ComputePenetration returns incorrect results with off-center rot...
How to reproduce: 1. Open attached project 2. Open the scene test.unity 3. Play the scene 4. Set the X rotation of the gameobject T... Read more
Profiler is using unusual amounts of memory leading to Fatal Error
Profiler is using unusual amounts of memory leading to Fatal Error. If you open profiler window with "Record" enabled and enter Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel