Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
866673
Regression
No
[iOS] Framework search path on generated Xcode project is incorrect if path contains spaces
Reproduction Steps:
1. Open "SampleProject.zip" project
2. Buil for iOS
3. Open with Xcode
4. Notice that Build Settings > Framework Search Path is wrong.
It shows: "(PROJECT_DIR)/Frameworks/Plugins/iOS/Cinemur"
Folder should be named: "Cinemur Player"
5. Build with Xcode
6. Notice that error is thrown:
Linker command failed with exit code 1 (use -v to see invocation)
Expected behaviour: Unity generates correct paths even if it contains spaces.
Actual result: Unity stops reading path after it reaches space, therefore path is incorrect.
Possible solution: Adding double quotes to the beginning and end of path.
Reproduced on versions: Unity 5.4.4f1, 5.5.0p3, 5.6.0b3
Reproduced on Xcode 8.2 beta 2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment