Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b3
Issue ID
866749
Regression
No
RaycastHit.textureCoord always returns a zero vector against GameObjects with meshcollider
Reproduction steps:
1. Open my attached project.
2. Open the scene
3. Enter Play mode
4. Press on the rectangle object a few times in different locations
Result: a zero vector is returned from RaycastHit.textureCoord, this behavior is only expected when the collider is NOT a mesh collider. In this case it shouldn't return a zero vector.
Reproducible on: 5.4.4f1, 5.5.0p3, 5.6.0b3
Tested on Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment