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0
votes
Fixed

[Universal RP]Opaque texture is not downsampled when setting Opaque Down...

Package: Scriptable Render Pipeline Universal

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Feb 29, 2020

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Version/s: 7.0.0

How to reproduce:1. Open the project from the attached file "1223894.zip"(download link in edit)2. Enter Play Mode and inspect the S... Read more

0
votes
Fixed

[.NET 4.6] Editor crashes if an assembly was built with a reference to a...

Scripting

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Jun 20, 2017

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Version/s: 2017.1.0b10

Steps to reproduce:1. Open the attached project(AssembliesWithDifferentBuildNumberCrash.zip)2. Select the asset named "Slave Scritpa... Read more

0
votes
Fixed

[Standalone] Screen.fullScreen fullscreen mode switches incorrectly afte...

Deployment Management

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Jun 26, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1) Download attached project "New Unity Project.zip" and open in Unity.2) Build project for Windows standalone x... Read more

0
votes
Fixed

[Backport] IL2CPP build crashes on launch when returning an object with ...

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May 27, 2022

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Version/s: 2021.3.0f1

Reproduction steps:1. Open the user's attached project2. Built and Run it for IL2CPP Expected result: The build finishes and launche... Read more

0
votes
Won't Fix

[HDRP] Camera relative rendering jitter when performing very small camer...

Package: Scriptable Render Pipeline HD

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Mar 19, 2020

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Version/s: 8.0.1

Reproduction steps:1. Open the attached project ("case_1228885-CameraJitter.zip")2. Open the repro scene ("SampleScene")3. Enter Pla... Read more

0
votes
Fixed

"Assertion failed: Internal: Possible leak." when swapping from OpenGL t...

2D

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Apr 18, 2017

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Version/s: 2017.1.0b2

"Assertion failed: Internal: Possible leak. All textures should be removed from IdMap when destructed using RemoveTexture(TextureID ... Read more

0
votes
Fixed

[Preset] MeshRenderer does not save changes on creating its preset when ...

IMGUI

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Feb 28, 2020

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Version/s: 2019.2.0a3, 2020.2.0a1

On enabling "Contribute Global Illumination" in MeshRenderer and creating its preset leads to the preset not saving the state of the... Read more

0
votes
By Design

When use Point Light and duplicate object at the same position - it beco...

Graphics - General

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Jun 24, 2016

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Version/s: 5.5.0a2

- please see attached video (PointLightBug.swf)it happens on 5.4.0b23 and 5.5.0a2 in both Scene view and Game view Steps to reproduc... Read more

7
votes
Fixed

[MemoryLeak] Mono memory increases when switching scenes

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Feb 11, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Open the attached project 'case_769695-memory2'2. Open one of the attached scenes and play3. Open the Profiler... Read more

1
votes
Fixed

[XCode] [iOS] "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default

Mobile

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Feb 18, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Create new project2. Build to iOS platform3. Open Xcode project4. Open "Classes/Preprocessor.h" code5. Notice ... Read more

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