Search Issue Tracker
Fixed in 7.1.1
Votes
0
Found in [Package]
7.0.0
Issue ID
1223894
Regression
No
[Universal RP]Opaque texture is not downsampled when setting Opaque Downsampling to 2x or 4x
How to reproduce:
1. Open the project from the attached file "1223894.zip"(download link in edit)
2. Enter Play Mode and inspect the Scene View
3. Exit Play Mode and open UniversalRenderPipelineAsset from the Assets folder
4. In the Inspector change the Opaque Downsampling from None to 4x Bilinear
5. Enter Play Mode and Inspect the Scene View
Expected result: texture resolution should be 4 times lower
Actual result: texture resolution is the same
Reproducible with: LWRP 4.10.0-preview(2018.4.18f1) LWRP 6.9.2(2019.3.0a11), Universal RP 7.0.1(2019.3.0a12, 2019.3.0b4, 2020.1.0a11)
Not reproducible with: Universal RP 7.1.1(2019.3.0b4, 2019.3.0b12) Universal RP 7.2.1(2019.3.4f1, 2020.1.0a26, 2020.2.0a1)
Could not test with: 2017.4.37f1(No package manager)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 7.1.1):
Fixed in Universal RP 7.1.1