Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.2.0a3
2020.2.0a1
Issue ID
1223708
Regression
No
[Preset] MeshRenderer does not save changes on creating its preset when "Contribute Global Illumination" is enabled
On enabling "Contribute Global Illumination" in MeshRenderer and creating its preset leads to the preset not saving the state of the Contribute GI checkbox.
Refer attached video
Steps to Reproduce:
1. Create a New Project
2. Hierarchy > Right-click > 3D Object > Cube
3. Cube > Inspector > MeshRenderer > Lighting > Contribute Global Illumination > Enable
4. Create preset of MeshRenderer
Actual Result:
Preset doesn't retain "Contribute Global Illumination" property
Expected Result:
Preset should retain all the properties of the original instance
Note:
"Contribute Global Illumination" property was introduced in 2019.2.0a3
Occurring on:
2020.2.0a1, 2020.1.0a26, 2019.3.4f1, 2019.2.0a3
Environment:
Windows 10 and macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Summary tab is selected but its content is not displayed when pressing Ctrl/Cmd+A in the Project Auditor window
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
Add comment