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Fixed in 2020.2.X
Votes
0
Found in
2019.2.0a3
2020.2.0a1
Issue ID
1223708
Regression
No
[Preset] MeshRenderer does not save changes on creating its preset when "Contribute Global Illumination" is enabled
On enabling "Contribute Global Illumination" in MeshRenderer and creating its preset leads to the preset not saving the state of the Contribute GI checkbox.
Refer attached video
Steps to Reproduce:
1. Create a New Project
2. Hierarchy > Right-click > 3D Object > Cube
3. Cube > Inspector > MeshRenderer > Lighting > Contribute Global Illumination > Enable
4. Create preset of MeshRenderer
Actual Result:
Preset doesn't retain "Contribute Global Illumination" property
Expected Result:
Preset should retain all the properties of the original instance
Note:
"Contribute Global Illumination" property was introduced in 2019.2.0a3
Occurring on:
2020.2.0a1, 2020.1.0a26, 2019.3.4f1, 2019.2.0a3
Environment:
Windows 10 and macOS 10.14
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