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0
votes
Fixed

Masked GUI contents are visible in OS X builds with Metal

Graphics - General

-

Jun 02, 2016

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Version/s: 5.3.5p3

Steps to reproduce: 1) Open the attached project. 2) Build the project as OS X standalone. 3) Open the build. - It takes some time ... Read more

0
votes
Won't Fix

[Linear] Wrong AlphaFromGrayScale conversion in Halo on Texture

Shaders

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Jun 06, 2016

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Version/s: 5.4.0b20

1. Open the attached project 2. Go to Edit/Project Settings/Player Settings 3. Switch between Linear and Gamma color spaces Result:... Read more

0
votes
Won't Fix

GUI.Box and GUILayout.BeginArea with the same rect as the argument cause...

IMGUI

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Jun 06, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "GUI" 2. Open State Machine Editor window 3. Assign "Assets/TestStateMachine/Root" pref... Read more

0
votes
Won't Fix

[Postprocessing] Resets values for reimported asset

Asset - Database

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Jun 06, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1) Download attached project " ImportAssetTest.zip" and open in Unity. 2) In Project tab, go to Assets >> Art >... Read more

1
votes
Fixed

[iPV6][iOS] Exception when trying to access Socket.LocalEndPoint

IL2CPP

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Jun 03, 2016

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Version/s: 5.3.5f1

To Reproduce: 1. Download the attahced project. 2. Set up an ipv6 environment and connect an iOS device to it. 3. Configure Connect... Read more

0
votes
Fixed

SystemInfo to include supportsAudio info

Audio

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Mar 05, 2013

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Version/s: 4.1.0f2

SystemInfo class doesn't have any way to check if device supports audio, could we add it? Read more

0
votes
Fixed

[Android] [Mac] On El Capitan, the Android SDK Root folder prompt is not...

Android

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Jun 07, 2016

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Version/s: 5.3.5p3

To reproduce: 1) Create new project 2) Set it for Android building 3) In Preferences -> External Tools, make sure that Android SDK i... Read more

0
votes
Fixed

[WWW] Calling www.Dispose() causes a crash on iOS

iOS

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Jun 06, 2016

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Version/s: 5.3.5p2

Steps to reproduce: 1) Open the attached project. 2) Add scene 'Main.unity' to build. 3) Build the project for iOS. 4) Deploy the pr... Read more

0
votes
By Design

Dynamic batching doesn't apply to Lightmap Static render meshes

Graphics - General

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Jun 06, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open StairsTest.Unity 2. Bake the lighting in the scene (2 groups of objects are not marked Lightmap Static s... Read more

0
votes
Won't Fix

Halo texture disappears from scene after making changes to Import Settings

Camera

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Jun 07, 2016

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Version/s: 5.4.0b21

1. Open the attached project 'HaloBug' 2. Open the available scene 3. Select the texture in Assets 4. In the Inspector window change... Read more

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