Search Issue Tracker
Masked GUI contents are visible in OS X builds with Metal
Steps to reproduce: 1) Open the attached project. 2) Build the project as OS X standalone. 3) Open the build. - It takes some time ... Read more
[Linear] Wrong AlphaFromGrayScale conversion in Halo on Texture
1. Open the attached project 2. Go to Edit/Project Settings/Player Settings 3. Switch between Linear and Gamma color spaces Result:... Read more
GUI.Box and GUILayout.BeginArea with the same rect as the argument cause...
Steps to reproduce: 1. Open attached project "GUI" 2. Open State Machine Editor window 3. Assign "Assets/TestStateMachine/Root" pref... Read more
[Postprocessing] Resets values for reimported asset
Steps to reproduce: 1) Download attached project " ImportAssetTest.zip" and open in Unity. 2) In Project tab, go to Assets >> Art >... Read more
[iPV6][iOS] Exception when trying to access Socket.LocalEndPoint
To Reproduce: 1. Download the attahced project. 2. Set up an ipv6 environment and connect an iOS device to it. 3. Configure Connect... Read more
SystemInfo to include supportsAudio info
SystemInfo class doesn't have any way to check if device supports audio, could we add it? Read more
[Android] [Mac] On El Capitan, the Android SDK Root folder prompt is not...
To reproduce: 1) Create new project 2) Set it for Android building 3) In Preferences -> External Tools, make sure that Android SDK i... Read more
[WWW] Calling www.Dispose() causes a crash on iOS
Steps to reproduce: 1) Open the attached project. 2) Add scene 'Main.unity' to build. 3) Build the project for iOS. 4) Deploy the pr... Read more
Dynamic batching doesn't apply to Lightmap Static render meshes
Steps to reproduce: 1. Open StairsTest.Unity 2. Bake the lighting in the scene (2 groups of objects are not marked Lightmap Static s... Read more
Halo texture disappears from scene after making changes to Import Settings
1. Open the attached project 'HaloBug' 2. Open the available scene 3. Select the texture in Assets 4. In the Inspector window change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding