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0
votes
Active

Poor CPU and GPU performance is observed when a PlayerInput component wi...

Package: Input System

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May 28, 2024

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Version/s: 1.8.2

How to reproduce: 1. Open the attached “inspector_input_issue” project 2. Open the “SampleScene” 3. Select the “Main Camera” in t... Read more

1
votes
Active

[URP] When Native RenderPass is enabled and URP's Deferred Rendering is ...

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May 28, 2024

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Version/s: 2023.3.0b3, 6000.0.0b13, 6000.0.3f1

When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint... Read more

0
votes
Duplicate

[URP] When Native RenderPass is enabled and URP's Deferred Rendering is ...

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May 28, 2024

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Version/s: 2023.3.0b3, 6000.0.0b13, 6000.0.3f1

When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint... Read more

7
votes
Fixed

The parent GameObject in the Articulation Body tree does not abide by th...

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May 28, 2024

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Version/s: 6000.0.4f1

How to reproduce: 1. Open the “DeepColliders“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the Game view ... Read more

4
votes
Third Party Issue

“DllNotFoundException: libassimp assembly:<unknown assembly> type:<unkn...

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May 28, 2024

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Version/s: 2021.3.38f1, 2022.3.30f1, 6000.0.4f1

How to reproduce: 1. Open the “Report“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the Console window Expec... Read more

0
votes
Won't Fix

The Burst converted value differs from the value of the non-Burst conver...

Package: Burst

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May 28, 2024

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Version/s: 1.8.15

How to reproduce: 1. Open the “BurstConversion“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Open the “Test“ Game... Read more

7
votes
In Progress

Failure to skip analysis of code generated by MonoScriptInfoGenerator wh...

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May 28, 2024

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Version/s: 2021.3.38f1, 2022.3.30f1, 6000.0.4f1

How to reproduce: 1. Open the “AnalyzerUnityTest“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Exit the Play Mode... Read more

0
votes
Active

[APV] The bricks do not fill the whole Adaptive Probe Volume when the li...

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May 28, 2024

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Version/s: 6000.0.4f1

How to reproduce: 1. Open the “URP 6“ project 2. Open the “myscene“ 3. Navigate to “Windows/Analysis/Rendering Debugger/Probe Vol... Read more

0
votes
Active

The Prefab reference in the runtime data gets set to None when a propert...

Package: Entity Component System (ECS)

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May 28, 2024

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Version/s: 1.2.1 - Entities, 1.3.X - Entities, 7000.0.0a1

How to reproduce: 1. Open the “BugPrefabLiveConversion“ project 2. Open the “SampleScene“ 3. In the Hierarchy window, enable the ... Read more

0
votes
Active

The light leaks through the GameObjects in the Player when the Spot Ligh...

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May 28, 2024

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Version/s: 6000.0.2f1

How to reproduce: 1. Open the “Repro_Light_Project“ 2. Open the “Indoor_Level“ scene 3. Open the “H_Lamp_Flickering_1” Prefab to... Read more

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