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Fixed
Fixed in 6000.0.14f1
Votes
1
Found in
2023.3.0b3
6000.0.0b13
6000.0.3f1
7000.0.0a1
Issue ID
UUM-72963
Regression
No
[URP] When Native RenderPass is enabled and URP's Deferred Rendering is used, Terrain's Grass is is not affected by shadow.
When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint Detail are not affected by shadow.Steps to reproduce:
1. Open the attached project
2. Bake the environment lighting
3. Build and Run
4. Observe the grasses on the Deferred side
{}Actual result{}: Grasses are not affected by shadow
{}Expected result{}: Grasses are affected by shadow
Reproducible with versions: 2023.3.0b3, 6000.0.0b13, 6000.0.3f1
Not reproducible with versions: 2021.3.38f1, 2022.3.30f1, 2023.2.0b15
Tested on (OS): Windows10, Android13
Notes
-Always occurs when using Render Graph + Deferred.
-Does not occur with Native RenderPass is Disable.
-Does not occur with Forward and Forward+.
-Does not occur with Built-In RP.
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Resolution Note (fix version 6000.0.14f1):
This issue has been fixed in 6000.0.14f1