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[Hololens] [Remoting] Crash when doing things in a weird order
To reproduce:1. Make sure the remoting app is not open on the hololens2. Begin remoting in unity to the IP of the hololens3. Start p... Read more
[Animation] Null Reference exception occurs when trying to add/delete th...
Null Reference exception occurs when trying to add/delete the event or changing sample number. Steps to reproduce: 1. Create a new P... Read more
Unity crashed after importing/reimporting .dae file
How to reproduce:1. Download attached project file2. Import/reimport the files into Assets Folder Actual result: Unity crashed Repro... Read more
Prefab with a ParticleSystem keeps creating duplicate entries into its s...
Steps to reproduce:1. Open attached “SerializationIssue.zip” Unity project2. Open “DrainLifeParticles” prefab in a text editor of yo... Read more
ExecutableAndDlls is not found when checking through a PackedMemorySnapshot
The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more
PackedMemorySnapshot: NativeArray memory is not captured in it
To reproduce:1) Open attached project and scene2) Play it3) Click Bugreport->Open Test Code Window4) Click "Capture Memory 'Edito... Read more
Discrepancy between render texture and camera dimensions
Steps to reproduce:1. Open user attached project2. Switch to 16:9 aspect ratio3. "SetPixels32 called with invalid number of pixels i... Read more
[OSX] Switching scene view between 2D and 3D multiple times crashes editor
To reproduce:1. Create a new project2. Switch scene view between 2D and 3D multiple times Expected vs actual: editor should not cras... Read more
[WSA] Unable to load DLL 'advapi32.dll' when running an app at runtime a...
Steps to reproduce:1. Open the attached project (WebRequestIl2cppBug.zip)2. Switch platform to Windows Store3. Build for WSA Univers... Read more
[Android][Daydream] Flickering in left eye on Google Pixel 2 when using ...
How to reproduce:1. Open the attached "TankSmaller" project and change your platform to Android (or use -buildTarget <Android>... Read more
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