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[Android][OpenGLES 3] DrawMeshInstanced is not compatible on Snapdragon ...
Reproduction steps:1. Open the attached user's project "GPUInstancing2.zip"2. Build for Android3. In the top left click the button t... Read more
[Android][Vulkan] Memory leak on some Adreno devices when Graphics API i...
Steps to reproduce:1. Open the “IN-98958” project2. Build and Run3. Wait for about 20 seconds Expected result: The Player doesn’t cr... Read more
Crash on RaiseException when importing a specific asset
How to reproduce:1. Open the attached “IN-101676.zip” project2. Reimport the “Assets/GameObject/Casino.prefab" asset (may not be nee... Read more
Putting build into the background, then switching orientation causes the...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Once the splash screen appears, immediately doubleclick the Home... Read more
[Ubuntu] UI text and buttons are missing spaces in Unity Version Control...
Steps to reproduce:1. Create new Unity project2. Make sure Version Control button is available in Toolbar (kebab button on the right... Read more
Game view "Focused" toggle not functioning when entering Play mode
How to reproduce:1. Open any project2. In Game view toggle on/off "Focused" which is on the left side of "Mute Audio"3. Go to Scene ... Read more
Asset Bundle builder doesn't check cginc dependencies
To reproduce:1. Open attached project2. Click Bundles -> Build3. Make some changes to Test.cginc4. Click Bundles -> Build5. No... Read more
UI element scale and position are wrong in project build when DRS is cha...
How to reproduce:1. Open attached project “IN-121670”2. Build and run the project3. Make sure “HDR Available” shows “true” and “HDR ... Read more
[WSA] UWP platform memory leak on empty project
Reproduced on 5.3.5f1, 5.3.5p5, 5.4.0b23. Not reproducible on 5.3.4f1. Repro steps:1. create an empty project.2. build to WSA Univer... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast