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0
votes
By Design

[WheelCollider] Moving vehicle over objects makes vehicle bounce

Physics

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Mar 18, 2016

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Version/s: 5.3.3p2

1. Open attached project2. Open scene "WheelColliderTest"3. Press play4. Drive forward over objects on ground and vehicle will start... Read more

44
votes
Fixed

[AssetBundles] which contain scenes tries to compile scripts for every b...

Asset Loading

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Mar 18, 2016

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Version/s: 5.3.3p3

Steps to reproduce:1) open users attached project2) Toolbar menu > Assets > Asset Bundles > Build Asset Bundles Actual: Fir... Read more

0
votes
Fixed

[Shuriken] Rendering Order Changes When Particles Die

Shuriken

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Mar 18, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached project. (Clouds.zip)2. Open scene: main.3. Play.4. Inspect the clouds in game v... Read more

0
votes
Duplicate

[GLCore][GLLegacy][OSX] Color picker produces artifacts

OpenGL

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Mar 18, 2016

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Version/s: 5.4.0b10

Info:Color picker selecting results in artifcats. It is regression fomr b10, used to work in b9. I checked changsets between them, b... Read more

0
votes
Fixed

Director, applying animator controller to character using Director seque...

Animation

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Mar 18, 2016

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Version/s: 5.4.0b8

Director, applying animator controller to character using Director sequence creates crash repro:-assign a character to a sequence an... Read more

0
votes
Fixed

[OSX] Freeze and "!attach.depth || !attach.depth->backBuffer" error is t...

OpenGL

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Mar 18, 2016

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Version/s: 5.4.0b10

Reproduction Steps:1. Open Project (edit)2. Create new scene (CMD + N)3.1 Play Scene3.2 Stop Scene3.3 Repeat4. After about 10 times ... Read more

0
votes
Fixed
0
votes
Fixed

[Layers] When layer's name is too long, it becomes invisible in drop dow...

Graphics - General

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Mar 18, 2016

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Version/s: 5.2.4f1

Steps to reproduce:1. Open attached project and open scene "layergg".2. Select game object named "GameObject".3. In "Inspector" wind... Read more

0
votes
Fixed

[GLCore][HLSL2GLSL] Using uniform naming t0 or other generated ones resu...

OpenGL

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Mar 18, 2016

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Version/s: 5.4.0b10

Info:Using sames names that a generated in HLSL2GLSL translation results in redaclaration. For example glsl shaders in unit uses tem... Read more

0
votes
Fixed

[GLCore][ComputeShader] Dispatching specificing shader results in crash

OpenGL

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Mar 18, 2016

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Version/s: 5.4.0b10

Info:I couldn't find realy compute shader crashing problem. But its related with loop and gpu memory accessing in it. Check gif. My ... Read more

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