Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.4f1
Issue ID
780867
Regression
Yes
[Shuriken] Rendering Order Changes When Particles Die
Steps to reproduce:
1. Download and import attached project. (Clouds.zip)
2. Open scene: main.
3. Play.
4. Inspect the clouds in game view.
Expected result: Cloud particles fade in on birth and fluently fade out on death.
Actual result: Particle/cloud popping is visible. This happens because sorting of some still living particles changes, when other die.
Regression from: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GUI Error: Invalid GUILayout state in ConsoleWindow view" and "NullReferenceException" errors are thrown when pinging GameObject in inactive Hierarchy from Console
- Crash on profiling::Dispatcher::AcquireFreeBuffer when the Editor's profiler session acquires a new dispatch buffer to emit UI events
- [XRIT] CurveVisualController causes "Invalid AABB" and "IsFinite(distanceForSort)" errors when startup endpoint equals origin
- Building with -nographics breaks VFX Graph Position (Depth) as an Operator
- MacOS server cannot find libMonoPosixHelper.dylib when calling GZipStream
Add comment