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0
votes
Duplicate

[Standard Assets] Importing a standard assets package throws errors and ...

Assets Management

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Apr 20, 2016

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Version/s: 5.4.0b15

Steps to repro:1. Install Unity with only the standalone player2. Launch Unity3. Assets > Import Package > 2D3. Import all in ... Read more

0
votes
Fixed

Undo duplicates items in the nested prefab with error message rootTransf...

Assets Management

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Apr 20, 2016

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Version/s: 5.4.0b15

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. In hierarchy, break prefab connection, when dragg... Read more

0
votes
Postponed

Deleted DLL in use from Plugins during runtime only removes the meta fil...

Asset Import

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Apr 20, 2016

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Version/s: 5.4.0b15

Steps to reproduce:1. Download and open attached project "New Unity Project 29.zip"2. Open scene "Main" and play it3. In Project vie... Read more

0
votes
Duplicate

Editor crashes when changing Anti-aliassing quickly

DirectX

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Apr 20, 2016

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Version/s: 5.4.0b15

Reproduction steps: 1. Open the attached project with Unity 5.42. Run the only scene in the project3. The scene contains one script,... Read more

0
votes
Fixed

[Shuriken] Invalid AABB b0 and crash on ParticleSystemParticles::element...

Shuriken

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Apr 20, 2016

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Version/s: 5.4.0b15

Steps to reproduce: 1. Download and import attached project.2. Open scene: Scene103. Press play.4. Inspect the console.--- 5. If con... Read more

0
votes
Fixed

[5.4] When building project to any platform sprites lose their image ref...

2D

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Apr 20, 2016

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Version/s: 5.4.0b15

Reproduction steps:1. Open the attached project (790144-ReproProject.zip)2. Open the "test" scene3. Import the "Untitled" sprite to ... Read more

0
votes
Won't Fix

[GLCore][OSX10.8.2?] Gfx test 345-CommandBufferDeferredDecals, decal cli...

OpenGL

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Apr 20, 2016

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Version/s: 5.4.0b12

Graphics test for command buffer deferred decals uses decal box volume check in the pixel shader, and discards the pixels that are o... Read more

0
votes
Duplicate

[OSX 10.8] RGB16 texture format results in black on Mac (071-TextureForm...

OpenGL

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Apr 20, 2016

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Version/s: 5.4.0b12

On Mac (at least on AMD GPU we use in gfx tests), RGB16 texture format renders black image. Used to work properly on legacy GL. Quit... Read more

0
votes
Fixed

[UNET] WebGL disconnects in real world latency simulation

Networking

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Apr 19, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1. open users attached project2. build for webgl3. simulate latency and packet loss (for example Clumsy)4. host w... Read more

0
votes
Fixed

[DX11] SAMPLE_DEPTH_TEXTURE returns zero on windows standalone

DirectX

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Apr 19, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open scene "shadow"3. Make sure that DX11 is enabled4. Run the scene and notice that ... Read more

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