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[URP][XR] Stencil overrides cause object not being rendered on one of th...
How to reproduce:1. Open user's project "URPStencils.zip"2. Open "StencilBasics" Scene in Assets -> Shaders -> StencilBasics3.... Read more
Image artifact appears between the Reference resolution and Screen resol...
How to reproduce:1. Open the user's attached "BugPixelPerfect" project2. Change the Game View resolution to 1080x10803. Make sure St... Read more
Open Surface Lightmap is not baked properly when Generating Lighting wit...
How to reproduce:1. Open attached "GPULightmapperRepro.zip" and Scenes/SampleScene scene2. In the Hierarchy, select Ford_environment... Read more
[Android] Shader stripping causing GlslGpuProgramGLES crash on OnePlus6T
There is a crash with some Universal RP scenes on OnePlus6T, that can be worked around by not stripping a specific shader variant.Th... Read more
[URP] GameObject material becomes pink after modifying Quality levels se...
How to reproduce it:1. Open the attached project '1290390.zip'2. Load the “SampleScene” from the “Assets” > “Scenes” folder3. Ope... Read more
[URP] No option to use fast approximate versions of conversion functions...
SRGBToLinear and LinearToSRGB conversion functions add non-insignificant performance hit on low-end mobile devices.To resolve use UR... Read more
[URP] NullReference Exception is thrown on changing "Light Type" under L...
On changing "Light Type" under Light 2D(Experimental) in prefab asset editor throws NullReference Exception, refer to the attached v... Read more
[URP] shader graph material renders with incorrect colors or NaNs in sce...
Steps1. open repro project2. open WaterThing2 scene3. ensure HDR = "Use Pipeline settings" on scene camera (this workaround ensures ... Read more
[URP] Global Illumination properties for emissive materials are missing ...
Steps to reproduce: 1. Create a new URP project, or open an existing one2. Create a new material3. Enable the Emission flag4. Notice... Read more
[Android][Vulkan][URP] Android Screen Recording produces noise and flick...
Reproduction steps:1. Open the attached user's project "CameraStackRecordingIssue-2020.2.zip"2. Switch the Platform to Android3. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used