Search Issue Tracker
Sprite Renderer's Color property doesn't change the color of the sprite ...
To reproduce: 1. Download and open attached project2. Open "AdditiveSprite" scene3. Select "bird-sprite_additive" gameObject in the ... Read more
Rider code editor shows up as Ride in the Editor Preferences
- Install Rider from JetBrains.- Go to Preferences/External Tools in Unity and try to add Rider as an External Script EditorIt will ... Read more
[GI] Lighting momentarily darkens while scene is played
To reproduce:1) Open attached project2) Open "Scenes\TestMaps\Empty.unity"3) Play it - it spawns tanks endlessly and explodes them N... Read more
Crash in mecanim::skeleton::SkeletonPoseComputeGlobalQ when enabling ani...
To reproduce:1. Open attached project (repro862303)2. Run Swamp scene3. Select golem game4. Enable animator Actual: Editor crashesEx... Read more
Low Pass Frequency slider is mapped between 0 - 22000 hz instead of 10 -...
How to reproduce: 1. Open attached project2. Open scene "LowPassIssue"3. Select Main Camera4. Change the value "Frequency" in the Lo... Read more
[Shaders] GrabPass refraction shows wrong result since 5.5
Reproduction steps.1. Open project attached (ShaderBugProjects.zip)2. Open Scene "scene".3. Investigate object with Refraction. Expe... Read more
5.6 Windows builds do not work on Windows Server
To reproduce:1. Install Windows Server2. Install Unity 5.6 on Windows Server3. Build and run for Windows platform Actual: Build fail... Read more
When the Particle System setting 'Start Lifetime' is set to 80 and 'Prew...
Reproduction steps:1. Open the attached project 'case_862158-particle_bug';2. Open the scene 'particlebugtesting';3. Build in Standa... Read more
Shader function ComputeScreenPos does not actually compute screen positi...
Steps to reproduce:1. Download and open the attached project2. Open the scene view3. Move the Quad along any axis Expected result: q... Read more
Particle system causes runtime crash in non-development builds in specif...
Steps to reproduce:1. Create a project2. Create a Particle System3. Select the Particle System in Hierarchy4. Check Prewarm in Parti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor