Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b1
Issue ID
862167
Regression
Yes
5.6 Windows builds do not work on Windows Server
To reproduce:
1. Install Windows Server
2. Install Unity 5.6 on Windows Server
3. Build and run for Windows platform
Actual: Build fails to run and 'missing MFPlat.DLL error' appears
Expected: Build should run without any issues
Note: Reproducible with x86 and x86_x64 builds.
Not reproducible with 5.5.0p3
Reproducible with 5.6.0a1, 5.6.0b3
Regression introduced in 5.6.0a1
Reproduced on Windows Server 2012 R2 Standard running on VirtualBox.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment