Search Issue Tracker
MainObjectFileID is not set when importing NativeFormat assets created o...
This is not a huge bug as duplicating Assets outside of the Editor in this way isn't the ideal workflow. But there is a customer wit... Read more
The FBX model animation jumps in different Scene places when Root Motion...
How to reproduce:1. Open attached "case_1112616-rootMotion" project2. Play the Scene Expected result: The object moves in one direct... Read more
[OpenGL] Generated shader code uses gl_TessLevelOuter[3] instead of gl_T...
Steps to reproduce:1. Open the attached Project "OpenGL_SV_InsideTessFactor"2. Open "Test" Scene3. Enter the Play Mode to trigger Up... Read more
If WebGL platform is selected, Audio cannot be played in inspector on Linux
To reproduce:1) Create a new project2) Add an audio file to project files (example file was attached)3) Select it Expected: In the i... Read more
[Occlusion Culling] Occlusion Culling produces inaccurate results
Steps to reproduce:1. Open QA attached project2. Open Occlusion settings and bake with the default parameters3. Select Main Camera, ... Read more
Editor crashes with CollectObjectHierarchyWithHideFlagFilter when openin...
How to reproduce:1. Open attached project "CarParkGame"2. In Project window find and open Scene "Game"----------------------Observe ... Read more
Editor crashes with memcpy or MemoryCacherReadBlocks::DirectRead when op...
How to reproduce:1. Open attached project----------Observe the crash ----------Fixed in 2018.3.2f1, 2019.1.0a1 Read more
Off Screen Particle Systems not emitting Particles when Particle startin...
How to reproduce:1. Open attached project2. Enter Play Mode3. Reach third fireball Reproducible with: 2018.3.2f1, 2019.1.0a14, 2019.... Read more
Folder looses focus after renaming it in the Project Window
To reproduce:1. Open attached project2.Select any folder in the project window3. More up and down with the arrow keys4. Hit the "F2"... Read more
[Android] [Vulkan] Screen Space Reflections do not work with Vulkan on A...
To reproduce:1. Open the user's attached project2. Open Sample Scene3. Switch Target Platform to Android4. Set the Graphics API to V... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size