Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a13
Issue ID
1114944
Regression
No
[Android] [Vulkan] Screen Space Reflections do not work with Vulkan on Android
To reproduce:
1. Open the user's attached project
2. Open Sample Scene
3. Switch Target Platform to Android
4. Set the Graphics API to Vulkan
Actual: The reflections are not working on the Android platform. While they work on the Standalone as expected.
Reproduced with: 2019.1.0a14, 2019.2.0a1
Compute Shader support was introduced in Unity 2019
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
djlins
Nov 16, 2020 14:32
Did anybody figure out what was going on with this? I have the same issue, a simple Oculus Quest 2 project (Android 10 and Vulkan) and a scene with a cube and a plane. The plane material should reflect the cube which it does on screen, but when it is installed on the quest then there is no reflections.