Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b2
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1113801
Regression
Yes
Off Screen Particle Systems not emitting Particles when Particle starting point isn't visible
How to reproduce:
1. Open attached project
2. Enter Play Mode
3. Reach third fireball
Reproducible with: 2018.3.2f1, 2019.1.0a14, 2019.2.0a1
Not reproducible with: 2017.4.18f1, 2018.3.0b1
Regressed version: 2018.3.0b2
Actual results: Particle System not emitting when particle isn't fully in screen
Expected results: Off screen Particle System emitting all the time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
This is a duplicate of issue #1114729