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[Collab] Editor does not reload mono runtime if .Net compatibility level...
To reproduce: 1. Create an empty project 2. Open project settings, set 'Script Runtime Version' and 'Api Compatibility Level' to .NE... Read more
[CustomRenderTexture] Inspector overlap Update Zone values when width is...
Steps to reproduce: 1. Open attached Unity Project "Customrendertexturebug.zip" 2. Select "New Custom Texture" under Project 3. Add... Read more
ArgumentException error pops up after editing script in Visual Studio
How to reproduce: 1. Open attached Unity project "Blank.zip" 2. Open Assets folder in the Project window 3. Open GlobalScript.cs scr... Read more
Keyframe navigation shortcut behaves abnormally in the Animation window ...
To reproduce: 1. Open attached Unity project "TimelineLinkedBug.zip" 2. Open "test" scene 3. Open Timeline and Animation windows 4. ... Read more
Audio gets distorted when DSP buffer size is changed to "Best Latency" i...
To reproduce: 1. Open attached Unity project "LowLatencyAudioBug.zip" 2. Open "AudioBug" scene (For better performance, I suggest di... Read more
Tile palette prompts multiple "IndexOutOfRangeException" errors when opened
To reproduce: 1. Open attached Unity project "New Unity Project 13.zip" 2. Window --> Tile Palette 4. Observe console Result: Multi... Read more
NetworkLobbyManager duplicates elements in hierarchy after a failed call...
This case has two examples on how to reproduce the issue. There are two scenes ("Lobby" and "Lobby2") within the attached project, b... Read more
Root Motion Broken in Standalone Windows
Root transform position is not affected by animation in standalone Windows build. Reproduction steps: 1. Open the project 2. Open t... Read more
[XR][WSA] Including "Unity C# Projects" while building to Universal Wind...
Repro steps: 1. Open "MR250U2017.zip" project 2. Select "Universal Windows Platform" as Build target 3. Check the "Unity C# Project... Read more
Mesh is not rendered in target camera when using Graphics.DrawMeshInstan...
To reproduce: 1. Open project 2. Open 'Test' scene, select game view 3. Select 'DrawMesh' GameObject 4. In Inspector enable/ disable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects